Read online Jonathan Sutherland - Wargame Scenarios : Northwest Europe 1944 - 45 in MOBI, FB2, DOC
9781844159468 English 1844159469 The 'poor bloody infantry' do the dirty front-line work of war. it bears the brunt of the fighting and often suffers disproportionately in combat in comparison with the other armed forces. Yet the history of infantry tactics is too rarely studied and often misunderstood. Stephen Bull, In this in-depth account, concentrates on the fighting methods of the infantry of the Second World War. He focuses on the infantry theory And The combat experience of the British, German and American armies. His close analysis of the rules of engagement, The tactical manuals, The training and equipment is balanced by vivid descriptions of the tactics as they were tested in action. These operational examples show how infantry tactics on all sides developed as the war progressed, and they give a telling insight into the realities of infantry warfare. This accessible and wide-ranging survey is a fascinating introduction To The fighting methods of the opposing ground forces as they confronted each other on the European battlefields of 70 years ago., The enjoyment of war-gaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organizing fascinating and challenging war-games set in the Northwest Europe theater of operations in 1944-5. In addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theater of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. 'The scenarios were written for use with Pen & Sword's Battlezone WW2 rules but are easily adaptable to other major rule systems. For each scenario you will find* Concise introduction to the NWE theater of operations with chronology to place the scenarios in context.* 20 carefully devised scenarios of varying size and complexity.* Notes to allow adaptation to several leading sets of rules. * a war gamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. * Briefing notes on the context of the battle and the dilemmas and objectives facing each commander.* Orders of battle for each side and any other information required to set up. * Any special rules required (eg for extreme weather conditions).* Clear win/lose/draw conditions., The enjoyment of wargaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organizing fascinating and challenging wargames set in the Peninsular War.In addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theater of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. The scenarios and orders of battle are intended for use with Pen & Sword's own Napoleonic wargame rules, Grand Battery, but they are easily adaptable for use with other leading systems.Contents : Concise introduction to the Peninsular War with chronology to place the scenarios in context. 20 carefully devised scenarios of varying size and complexity. A wargamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. Briefing notes on the context of the battle and the dilemmas and objectives facing each commander. Orders of battle for each side and any other information required to set up. Clear win/lose/draw conditions.
9781844159468 English 1844159469 The 'poor bloody infantry' do the dirty front-line work of war. it bears the brunt of the fighting and often suffers disproportionately in combat in comparison with the other armed forces. Yet the history of infantry tactics is too rarely studied and often misunderstood. Stephen Bull, In this in-depth account, concentrates on the fighting methods of the infantry of the Second World War. He focuses on the infantry theory And The combat experience of the British, German and American armies. His close analysis of the rules of engagement, The tactical manuals, The training and equipment is balanced by vivid descriptions of the tactics as they were tested in action. These operational examples show how infantry tactics on all sides developed as the war progressed, and they give a telling insight into the realities of infantry warfare. This accessible and wide-ranging survey is a fascinating introduction To The fighting methods of the opposing ground forces as they confronted each other on the European battlefields of 70 years ago., The enjoyment of war-gaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organizing fascinating and challenging war-games set in the Northwest Europe theater of operations in 1944-5. In addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theater of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. 'The scenarios were written for use with Pen & Sword's Battlezone WW2 rules but are easily adaptable to other major rule systems. For each scenario you will find* Concise introduction to the NWE theater of operations with chronology to place the scenarios in context.* 20 carefully devised scenarios of varying size and complexity.* Notes to allow adaptation to several leading sets of rules. * a war gamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. * Briefing notes on the context of the battle and the dilemmas and objectives facing each commander.* Orders of battle for each side and any other information required to set up. * Any special rules required (eg for extreme weather conditions).* Clear win/lose/draw conditions., The enjoyment of wargaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organizing fascinating and challenging wargames set in the Peninsular War.In addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theater of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. The scenarios and orders of battle are intended for use with Pen & Sword's own Napoleonic wargame rules, Grand Battery, but they are easily adaptable for use with other leading systems.Contents : Concise introduction to the Peninsular War with chronology to place the scenarios in context. 20 carefully devised scenarios of varying size and complexity. A wargamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. Briefing notes on the context of the battle and the dilemmas and objectives facing each commander. Orders of battle for each side and any other information required to set up. Clear win/lose/draw conditions.